Tuesday, 9 June 2009

Dead Arse

This is a colaborative campaign for Left 4 Dead. Luke (Sherb) is the designer and Matt (Ketchup) is the maker. The campaign will consist of 5 maps like Valve's ones. Unlike Valve's campaigns this one has a very steep difficulty curve. The campaign consists of:
Chapter 1 - 50% made
The survivors crashed their all-important car in the city just a few miles from the rescue zone. They must find their way in the maze that is this poorly planned city. They're led to the rooftops to a saferoom marked by their military saviours.
There are currently some screenshots on my xfire account (likely to change).
Chapter 2 - Being designed
The next checkpoint is a little way out of the city towards the suburbs. The city is in ruins and burns on the horizon. The sketch shows cars on a raised highway that veered offroad into surrounding buildings (click to enlarge).
Chapter 3 - Being designed
Beyond the eerie suburbs the docks await. The survivors must struggle through large dockland warehouses and suchlike at the waterside before they can reach their naval escort out of there.
Chapter 4 - Being designed
Shock! Horror! The battleship has been overrun by zombies! The survivors search the ship for more survivors, or a radio, or an abandoned escape boat, or other generic hope.
Chapter 5 - Being designed
These are some lucky survivors! There is an escape vehicle ready to go, but not before the entire zombie nation is alerted.

For more information and discussion see this thread. From now onwards we will be posting updates on the campaign when we feel like it.


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